A fun marble run stem unit that covers many parts of the australian curriculum s design and technologies year 3 4 and 5 6 strands.
Bp challenge marble roll.
Build a ramp for the marble to go up and back down again.
Just prop up one end of a cookie sheet using a couple of building blocks or chapter books.
Include a set amount of turns the marble must make before it reaches the finish line.
A structured series of lessons for students to investigate design and create 3 different marble runs each with a specific purpose.
Bp challenge is a hands on competition where students work as a team using simple materials to solve problems.
The set up for this challenge is so simple.
Introduce the design challenge.
Turn the tube so that the cut out square is on the top.
Add in a door for the marble to roll through.
Take another tube and place the end that doesn t have the cut out in the first tube.
Inspire observation deductive reasoning logical thinking problem solving with a high quality marble run.
Give teams 5 minutes to plan their marble run.
Teams of 3 or 4 participants design and build a marble run that keeps a marble rolling for the longest time.
Design a device to roll and aim a marble.
Each team gets 10 paper tubes 2 cereal boxes 5 cups 1 pair of scissors 1 roll of tape and at least 1 marble.
Once known as the bp technology challenge the bp challenge has strong links to new zealand s technology science and mathematics curriculum and other curriculum areas.
Lay one paper towel roll in front of you with the cut out end on the right.
Top notch marble runs are infused with the potential for speed and limitless innovations in marble run design.
Create a tunnel or other feature the marble must travel through.
Here are some additional marble run challenges to try or elements to add.
Built piece by piece these simple structures become impressive transport for learning.